﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameFramework;
using GameMain.Msg;

namespace GameMain
{
    [MessageHandler]
    public class Ping_Handler : AMHandler<Ping_Msg>
    {
        protected override void Run(Session session, Ping_Msg message)
        {
            Log.Debug($"Client Rv:{message.Time}");

        }
    }

}
